by fASE-2
source: KILL la KILL -IF
i just realized i need to do the following:
dissolve some edges in ears
add extra edge loop for front leg stripe
fix garter belts
smooth out feet near front shoe edge
check the hand geometry vs reference
edge crease diamond shape below vent
this is definitely resin only. the skirt (despite adding depth), back vent grill, shoulder 'cloth' will cause thin wall issues... along w/ the trim. select what you want to print in the BLEND and then export your STL at the desired subsurf detail.
i floated the iris over the eyeball... hopefully it doesn't look too weird. its difficult to recreate a shader in 3D w/o losing too much of the character. i left out the tongue, teeth, face accents, and eyelashes in the STL. the mouth cavity was left in but smaller than the original.
i'll get back to this model eventually to clean up what i already mentioned, but for now the included STL is 100% non-manifold, close to 100% skew, not sure about the rotation -- but it should also be correct (i can't remember now)
don't forget to MIRROR the model in your slicer if you want it to come out like the original.